AI Insights · Timothy · April 2022
Top 5 Cannabis Games on iOS in South Africa: Q1 2022 Performance
Explore the performance of the top 5 cannabis games on iOS in South Africa during Q1 2022, with insights into their weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 cannabis games on iOS in South Africa exhibited varying trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a detailed look into the performance of these apps.
Weed Inc: Idle Tycoon from Metamoki Inc. saw fluctuations in its weekly revenue, peaking at approximately $416 in the week of January 10 and ending the quarter with $406. Weekly downloads had a significant spike in the week of January 24, reaching 465, but generally remained low throughout the quarter. The app's weekly active users started at 422 and saw a peak at 785 in the week of January 24, before gradually declining to 232 by the end of March.
Hempire - Weed Growing Game by LBC Studios Inc. experienced varied weekly revenue, with a notable peak at $319 in the final week of March. Weekly downloads were highest at 343 in the week of January 31, and the app's active users peaked at 672 in the week of February 7. Despite some fluctuations, the number of active users remained relatively stable towards the end of the quarter.
Cheech and Chong Bud Farm from LDRLY showed a consistent decline in weekly active users, starting at 58 and ending at 41. The app's weekly revenue peaked at $248 in mid-February but generally exhibited a downward trend throughout the quarter. Weekly downloads were minimal, with only a few instances of new downloads recorded.
Weed Firm 2: Back To College by Ludum LLC had a peak in weekly revenue of $157 at the end of December, and another peak of $152 in mid-March. Weekly downloads fluctuated, with a high of 136 in the week of January 10. Active users saw a peak of 325 in the same week but generally trended downwards, ending the quarter at 205.
Lastly, Bud Farm: Idle Tycoon Game also from LDRLY, had minimal weekly revenue, with a peak of $42 at the end of December. Weekly downloads were highest at 47 in the same period but remained low for the rest of the quarter. Active users started at 58 and gradually declined to 28 by the end of March.
For more detailed insights and data, visit Sensor Tower.